
Games and Education
The Brain School is a system that integrates cognitive games into a database for the exercise of cognitive abilities in a playful way, mainly in the school context, and that allows the monitoring of the player's performance through an administrative panel.
How it works for the student
The student can create the login, play, make the evaluations, see their statistics and ranking.
Player profile
To play and follow the results you need to register and use the login and password to access.
Cognitive games
Games works cognitive aspects, proposing the intersection between the concepts of games, fun and cognition.
Ranking
Ranking that provides information about the player's performance, based on the indicators of accuracy, speed and stability.

How it works for the teacher
The teacher can create groups and view statistics of their groups and individual profiles.
Create groups
The teacher can create groups and associate players to groups.
Analysis and statistics
To play and follow the results you need to register as a teacher and use the login and password to access.
Research
The teacher can download the data in .CSV format from the plays and evaluations of the groups and players individually.
Results
See some of the results obtained with the use of the Brain School in the school context.
ATTENTION
Increase in the time and quality of the attention capacity, both in the activities carried out with the games and in the school activities in the classroom.
SELF-CONTROL
Manifestation of greater self-control during social interactions and actions related to games.
COMMITMENT
Increased commitment to school activities and tasks.
REACTION TIME
Decreased reaction time to respond to game stimuli.
SOCIAL SKILLS
Improvement of social skills, such as patience to wait your turn in the game, respect for the rhythm and strategies used by colleagues, decrease of mockery or derision at the moment of victory.
PERFORMANCE
Better performance observation, faster and more persistent problem solving, both related to the challenges of the games, as in school activities.
EMOTIONAL CONTROL
Greater emotional control evidenced, mainly, in the difficulties to solve the challenges or when it did not reach the objective, by the diminution of exaggerated reactions or behaviors of tantrum.
PRO-SOCIAL BEHAVIORS
Manifestation of a greater repertoire of pro-social behaviors, such as providing assistance to colleagues with difficulties and more collaborative behaviors during games.
MOTIVATION
Greater interest in the school context, resulting in a greater willingness to learn.
Applications
The development of the Brain School is based on the research and applications carried out in the following institutions:
Municipal School
EBM Adotiva Liberato Valentim e E.B.M. Donícia Maria da Costa
University
Centro Universitário Municipal de São José (UJS) e Colégio de Aplicação da Universidade Federal de Santa Catarina (UFSC)
State school
EEB Padre Anchieta
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Are you interested in using Brain School in your community, school, or clinic? Contact us and ask your questions.