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Games and Education

The Brain School is a system that integrates cognitive games into a database for the exercise of cognitive abilities in a playful way, mainly in the school context, and that allows the monitoring of the player's performance through an administrative panel.

How it works for the student

The student can create the login, play, make the evaluations, see their statistics and ranking.

Player profile

To play and follow the results you need to register and use the login and password to access.

Cognitive games

Games works cognitive aspects, proposing the intersection between the concepts of games, fun and cognition.

Ranking

Ranking that provides information about the player's performance, based on the indicators of accuracy, speed and stability.

How it works for the teacher

The teacher can create groups and view statistics of their groups and individual profiles.

Create groups

The teacher can create groups and associate players to groups.

Analysis and statistics

To play and follow the results you need to register as a teacher and use the login and password to access.

Research

The teacher can download the data in .CSV format from the plays and evaluations of the groups and players individually.

Results

See some of the results obtained with the use of the Brain School in the school context.

ATTENTION

Increase in the time and quality of the attention capacity, both in the activities carried out with the games and in the school activities in the classroom.

SELF-CONTROL

Manifestation of greater self-control during social interactions and actions related to games.

COMMITMENT

Increased commitment to school activities and tasks.

REACTION TIME

Decreased reaction time to respond to game stimuli.

SOCIAL SKILLS

Improvement of social skills, such as patience to wait your turn in the game, respect for the rhythm and strategies used by colleagues, decrease of mockery or derision at the moment of victory.

PERFORMANCE

Better performance observation, faster and more persistent problem solving, both related to the challenges of the games, as in school activities.

EMOTIONAL CONTROL

Greater emotional control evidenced, mainly, in the difficulties to solve the challenges or when it did not reach the objective, by the diminution of exaggerated reactions or behaviors of tantrum.

PRO-SOCIAL BEHAVIORS

Manifestation of a greater repertoire of pro-social behaviors, such as providing assistance to colleagues with difficulties and more collaborative behaviors during games.

MOTIVATION

Greater interest in the school context, resulting in a greater willingness to learn.

Applications

The development of the Brain School is based on the research and applications carried out in the following institutions:

Municipal School

EBM Adotiva Liberato Valentim e E.B.M. Donícia Maria da Costa

University

Centro Universitário Municipal de São José (UJS) e Colégio de Aplicação da Universidade Federal de Santa Catarina (UFSC)

State school

EEB Padre Anchieta

Did you like what you saw?

Are you interested in using Brain School in your community, school, or clinic? Contact us and ask your questions.

WhatsApp

048 9 9616 1280

Email

contato
@
escoladocerebro.com

Carvoeira, Florianópolis - Santa Catarina, Brazil - Universidade Federal de Santa Catarina

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